Recruiting

Balance Training

Sponsor:

University of Arizona

Code:

NCT02777060

Conditions

Diabetes

Cancer

Multiple Sclerosis

Arthritis

Parkinson's Disease

Eligibility Criteria

Sex: All

Age: 18+

Healthy Volunteers: Not accepted

Interventions

Exergame

Home based balance training

Study Details

Brief summary:

Explore the benefit of the game-based virtual reality system in improving lower extremity kinematics and balance in patients suffering from disease/disorders including Diabetes, Cancer, Multiple Sclerosis, Arthritis, Parkinson's disease, Cognitive Disorders, Brain Injury, Stroke or Frailty. A four to six weeks of training with 2 training session/week will be provided.

Conditions

Diabetes

Cancer

Multiple Sclerosis

Arthritis

Parkinson's Disease

Study ID

NCT02777060

Start date

Sep, 2014

Status verified date

May, 2016

Completion date

Aug, 2017

Anticipated

Primary completion date

Dec, 2016

Anticipated

Eligibility Criteria

Eligibility Criteria

Sex: All

Age: 18+

Healthy Volunteers: Not accepted

Inclusion Criteria:

Diagnosis of:

  • diabetes
  • cancer
  • multiple sclerosis
  • arthritis
  • Parkinson's disease
  • cognitive disorders
  • brain injury
  • frailty
  • stroke

Exclusion Criteria:

  • conditions not related to specific disorders affecting balance and gait

Study Design

Enrollment

200 participants

Anticipated

Allocation

Randomized

Intervention Model

Parallel Assignment

Primary purpose

Treatment

Interventions and Outcome Measures

Arms

experimental: Exergame

inertial sensor based system (wearable sensors, LEGSys, Biosensics LLC) will be used for balance training with computerized feedback. The balance training program is focused on lower extremities including ankle joint exercise and virtual obstacle crossing tasks.

active comparator: Home based balance training

The control group will ask to perform a home based program includes similar exercise components as proposed in the experimental group, however without computerized feedback. Exercises include postural balance tasks, such as backward and forward weight shifting, as well as dynamic balance exercises, such as marching in place (comparable to virtual obstacle crossing in experimental group).

Interventions

Exergame

Subjects will perform progressive and computerized foot and ankle exercises which include weight shifting, ankle reaching task while standing, and virtual obstacle crossing task (i.e. balancing on single leg) using wearable sensors technology (Exergaming) equipment). Subjects will perform these exercises for 4-6 weeks, twice per week. The duration of exercise per session is anticipated to be 30-45 minutes.

Home based balance training

Subjects in the control group will ask to perform a standard home based balance program for 4-6 weeks. The home based program includes similar exercise components as proposed in the experimental group, however without computerized feedback and Exergaming equipment.

Primary outcome measure

  • Change in Balance [ Time Frame: 4-6 weeks ]

Central Contacts and Locations

Central contacts

Locations

University of Arizona

Recruiting

Tucson, Arizona, United States, 85724

Contacts

More Information

Sponsor

University of Arizona

Last update posted

May 19, 2016

Last verified

May, 2016

Keywords

  • virtual reality
  • sensor-based balance training
  • gait
  • balance

Trial information was received from ClinicalTrials.gov and was last updated on 2026-09-10. This information was provided to ClinicalTrials.gov by University of Arizona on 2016-05-19.