Recruiting

Concussion Education

Sponsor:

Piya Sorcar

Code:

NCT05836662

Conditions

Brain Concussion

Knowledge, Attitudes, Practice

Eligibility Criteria

Sex: All

Age: 18+

Healthy Volunteers: Accepted

Interventions

CrashCourse Concussion Education in Virtual Reality

Study Details

Brief summary:

The purpose of this study is to determine if there are differences in knowledge, self-efficacy, and empathy surrounding concussions, as well as intent to report a concussion, after viewing concussion education (CrashCourse and Brain Fly-Through) in 2D versus in 3D.

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

Conditions

Brain Concussion

Knowledge, Attitudes, Practice

Study ID

NCT05836662

Start date

Apr 19, 2023

Status verified date

Nov, 2023

Completion date

Jul 31, 2024

Anticipated

Primary completion date

Jul 31, 2024

Anticipated

Eligibility Criteria

Eligibility Criteria

Sex: All

Age: 18+

Healthy Volunteers: Accepted

Inclusion Criteria:

  • at least 18 years of age
  • health professions student (ex: Nursing, PT, OT, Pharmacy, Athletic Training) and/or a student-athlete at Concordia University (Ann Arbor or Mequon campus)

Exclusion Criteria:

- have previously viewed the TeachAids CrashCourse concussion education

Study Design

Enrollment

40 participants

Anticipated

Allocation

Randomized

Intervention Model

Parallel Assignment

Primary purpose

Other

Interventions and Outcome Measures

Arms

active comparator: 2D Concussion Education

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 2D (via a video on a laptop). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

experimental: 3D Concussion Education

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 3D (via a Virtual Reality headset). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Interventions

CrashCourse Concussion Education in Virtual Reality

The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.

Primary outcome measure

  • Change in the participant's knowledge, self-efficacy, and empathy surrounding concussions [ Time Frame: 2 months ]

Central Contacts and Locations

Central contacts

Daniel H Daneshvar, MD, PhD

617-952-5299ddaneshvar@mgh.harvard.edu

Locations

Concordia University

Recruiting

Mequon, Wisconsin, United States, 53097

More Information

Sponsor

Piya Sorcar

Last update posted

Nov 22, 2023

Last verified

Nov, 2023

Trial information was received from ClinicalTrials.gov and was last updated on 2026-09-08. This information was provided to ClinicalTrials.gov by Piya Sorcar on 2023-11-22.