Recruiting

Virtual Reality Music

Sponsor:

St. Mary's Research Center, Canada

Code:

NCT06519253

Conditions

Older Adult

Hospitalization

Eligibility Criteria

Sex: All

Age: 60+

Healthy Volunteers: Not accepted

Interventions

Virtual reality (VR) music intervention

Music only control

Study Details

Brief summary:

Older adults, especially those in acute care require accessible non-pharmacological interventions, such as music to improve their mental health. Immersive 360 virtual reality (VR), is an innovative technology that has been found to be feasible, safe, and enjoyable by older adults. However, VR based music intervention to improve older adults' mental health has not been studied in acute in-patient settings.

Conditions

Older Adult

Hospitalization

Study ID

NCT06519253

Start date

May 22, 2024

Status verified date

Jul, 2024

Completion date

May 22, 2025

Anticipated

Primary completion date

Nov 22, 2024

Anticipated

Eligibility Criteria

Eligibility Criteria

Sex: All

Age: 60+

Healthy Volunteers: Not accepted

Inclusion Criteria:

  • Age of 60 years or older;
  • Medical stability to participate in the trial as determined by treating physician (defined as stable vital signs, absence of new medical events and deteriorating signs),
  • Admitted to the GAU (5 north) at St. Mary's hospital.

Exclusion Criteria:

  • Medical instability which limits ability to participate in the study (unstable vital signs, delirium, new medical events, deteriorating signs),
  • Unablility to communicate in English or French,
  • Behavioural issues/delirium that limit participation in the study,
  • Those who have very severe dementia (using the Reisberg stage 7 which is defined by very limited communication ability, and dependence for all self-care
  • Those without sufficient auditory acuity to undergo assessment and participate in the intervention, which affects their ability to communicate their consent for this study and to listen to music
  • Ophthalmological conditions which affects their ability to participate in the immersive VR (recent eye surgery, severe macular degeneration, severe glaucoma, epilepsy and seizures, etc.).

Study Design

Enrollment

30 participants

Anticipated

Allocation

Randomized

Intervention Model

Parallel Assignment

Primary purpose

Other

Interventions and Outcome Measures

Arms

experimental: VR Music- Intervention

Treatment Group: music intervention via virtual reality (VR)

The music intervention aims to reproduce the experience of a musical performance. During the intervention, the participants will wear a VR headset which will give them an immersive experience of attending a virtual performance. During the intervention, the participants will be able to see the musicians (and the stage, empty auditorium, etc.) and hear the music.

The participants in the VR intervention will be seated during the 15 minutes of intervention and the research assistant will stay at their side during the entire intervention. There will be no hand-help components to the VR intervention. Should the participant express any discomfort or have any questions/concerns with the intervention, the research assistant will be available and able to answer/assist the participants.

active comparator: Music- Active Control

The participants in the active control group will listen, via a headband, the same music as the VR music intervention group.

These participants will therefore not have an "immersive" experience as they will only hear the music (i.e they will not be able to see the musicians playing).

The participants in the music intervention via headband will remain seated during the 15 minutes of the intervention. During the intervention, the research assistant will stay at their side. Should the participant express any discomfort or have any questions/concerns with the intervention, the research assistant will be available and able to answer/assist the participants.

Interventions

Virtual reality (VR) music intervention

The VR music intervention consists of musical performance which were already recorded. This is accessible classic music. During the intervention, the participants will be able to see the musicians (and the stage, empty auditorium, etc.) and hear the music.

Music only control

The control group consists of the same musical performances, with the audio only

Primary outcome measure

  • Feasibility of the music VR program [ Time Frame: 2 Days ]
  • Tolerability of the music VR program [ Time Frame: 2 days ]
  • Acceptability of the music VR program [ Time Frame: 2 Days ]

Central Contacts and Locations

Central contacts

Locations

St.Mary's Research Centre

Recruiting

Montréal, Quebec, Canada, H3T 0A2

Contacts

Principal Investigator:

Harmehr Sekhon, PhD

More Information

Sponsor

St. Mary's Research Center, Canada

Last update posted

Jul 25, 2024

Last verified

Jul, 2024

Trial information was received from ClinicalTrials.gov and was last updated on 2026-09-10. This information was provided to ClinicalTrials.gov by St. Mary's Research Center, Canada on 2024-07-25.