Recruiting

Ergonomic Protocol

Sponsor:

University of Nevada, Las Vegas

Code:

NCT06781580

Conditions

No Disease or Condition is Being Studied

Eligibility Criteria

Sex: All

Age: 18+

Healthy Volunteers: Accepted

Interventions

Esports Ergonomic Protocol

Study Details

Brief summary:

The goal of this clinical trial is to learn if this ergonomic protocol can improve performance and reduce ergonomic risk in esports athletes. It will also learn about the insight of esports athletes and their experience in implementing this new protocol. The main questions it aims to answer are:

Does this ergonomic protocol improve performance? Does this ergonomic protocol reduce ergonomic risk?

Researchers will assign the protocol to esports athletes who meet inclusion criteria and express interest in participating in the study. A pre-post design will be conducted to note any differences.

Participants will:

  • Participate in a 6-week study with 4 in-person visits
  • Volunteers will be requested to participate in a focus group during Week 6.
  • Implement the strengthening protocol 3x a week and a warm up/cool down protocol before and after each gaming session.
  • Attend one educational session about gaming ergonomics during Week 1
  • Complete the Rapid Entire Body Assessment, Kovaaks Asessment, and a Questionnaire during Week Zero, Week 3, and Week 6.

Conditions

No Disease or Condition is Being Studied

Study ID

NCT06781580

Start date

Feb 1, 2025

Status verified date

Feb, 2025

Completion date

Apr, 2025

Anticipated

Primary completion date

Apr, 2025

Anticipated

Eligibility Criteria

Eligibility Criteria

Sex: All

Age: 18+

Healthy Volunteers: Accepted

Inclusion Criteria:

  • 18+ years old
  • Primarily participates in PC games(s) using mouse and keyboard for at least a year
  • Plays at least 10 hours a week
  • Must be affiliated with an established Esports team or organization
  • Must have transportation

Exclusion Criteria:

  • Individuals currently receiving treatment for self-reported pain related to prolonged gaming
  • Those with a history of surgical procedures in the upper extremities
  • Individuals with cognitive impairments
  • Individuals with a history of a neck, shoulder, wrist, and/or back injury

Study Design

Enrollment

12 participants

Anticipated

Intervention Model

Single group

Primary purpose

Prevention

Interventions and Outcome Measures

Arms

experimental: Ergonomic Protocol for Esports Athletes

This arm of the study involves the implementation of a six-week ergonomic protocol specifically designed for esports athletes who primarily use a PC setup (mouse and keyboard). The intervention includes an educational component on proper posture, warm-ups, and cool-down exercises, as well as a postural rehabilitation program to reduce the risk of repetitive strain injuries and improve gaming performance. Participants will attend four in-person sessions for assessments and training, with ergonomic risk and gaming performance evaluated at baseline, mid-point, and post-intervention. A focus group and long-term follow-up questionnaire will also be included to gather feedback and assess adherence to the protocol.

Interventions

Esports Ergonomic Protocol

The Esports Ergonomic Protocol is a six-week intervention designed to reduce the risk of repetitive strain injuries and enhance gaming performance for esports athletes. It includes an educational session on ergonomics, focusing on proper posture, body mechanics, and workstation setup. The protocol also incorporates warm-up and cool-down exercises to prevent strain and improve flexibility, as well as a postural rehabilitation program targeting the upper extremities and core muscles.

Participants will attend four in-person sessions at specified intervals for ergonomic risk assessments (using REBA) and gaming performance evaluations (using Kovaaks). The intervention also features online resources, including exercise tutorials and ergonomic tips, to support adherence and long-term implementation. Feedback will be collected through post-intervention surveys and an optional focus group to refine the protocol for future use in the esports community.

Primary outcome measure

  • Rapid Entire Body Assessment (REBA) [ Time Frame: At intervals throughout the 6 week cycle. ]
  • Kovaaks [ Time Frame: At intervals throughout the 6 week cycle. ]

Central Contacts and Locations

Locations

University of Nevada, Las Vegas

Recruiting

Las Vegas, Nevada, United States, 89154

Contacts

Principal Investigator:

Donnamarie Krause, Ph.D

More Information

Sponsor

University of Nevada, Las Vegas

Last update posted

Feb 27, 2025

Last verified

Feb, 2025

Keywords

  • Ergonomics
  • Esports athletes
  • Gamers
  • Gaming
  • Ergonomic protocol
  • Musculoskeletal disorders
  • Ergonomic risk
  • Performance
  • Repetitive strain injuries
  • Accuracy
  • Aim
  • Postural rehabilitation
  • Esports

Trial information was received from ClinicalTrials.gov and was last updated on 2026-09-10. This information was provided to ClinicalTrials.gov by University of Nevada, Las Vegas on 2025-02-27.